I want to give a velocity to a created object in scene without using physic engine 2.
My probleme is this one. I create a flame gun. I create little fireballs. If I create and apply a force, like I do for a bullet, they collide all together and don’t take the right direction.
I really want them to be very closed in order to give a nice effect.
I saw that : other topic
But I don’t think it answers to my problem in GD5