How do i make my character jump on a second enemy and not fall through
I want the character to jump on the first enemy ( get + score ), bounce off and when landing on the second enemy ( right next to the first enemy ) it should bounce again ( get + score ) and not fall through
Total Beginner; i looked in the Events sheet but it seems time related ( couldn’t figure it out )
THE GAME IM WORKING ON - STATIC PAGE - LINK TO GAME
i used the template / layout ( PLATFORM ( like mario ) ) that came with the desktop app of gdevelop ( just changed the hero character sprite and deleted the background )
i want to only edit this template a little to not mess up the code
Ah okay it’s the new platformer example.
Full of extensions, not really good for beginners to learn GD and hard to understand what exactly is happening🙃
But I think someone else can help you and fix the template so that we can jump on two enemies in a row.