[SOLVED] How do i jump 2 Enemies in a row?

How do i make my character jump on a second enemy and not fall through

I want the character to jump on the first enemy ( get + score ), bounce off and when landing on the second enemy ( right next to the first enemy ) it should bounce again ( get + score ) and not fall through

Total Beginner; i looked in the Events sheet but it seems time related ( couldn’t figure it out ) :confused:

THE GAME IM WORKING ON - STATIC PAGE - LINK TO GAME

2d jump and run cat game

Here is the browser game version to illustrate the problem:

bounce enemies problem 2d cat browser game

W-A-S-D

SOLUTION

You need the “For each Object” Event ( upper right Corner + )

then you create a sub event and put all the same stuff

Please show us the relevant events.
Maybe you remove the platform behavior for both enemies at the first collision.

i used the template / layout ( PLATFORM ( like mario ) ) that came with the desktop app of gdevelop ( just changed the hero character sprite and deleted the background )

i want to only edit this template a little to not mess up the code :confused:

I don’t know how to upload the project file :confused:

Here is browser game version to illustrate problem:

bounce enemies problem 2d cat browser game

W-A-S-D

Ah okay it’s the new platformer example.
Full of extensions, not really good for beginners to learn GD and hard to understand what exactly is happening🙃
But I think someone else can help you and fix the template so that we can jump on two enemies in a row.