(SOLVED) How do I make an attack animation without it getting stuck on the first frame

Hello, I’m adding some bosses to my game, which means I need to add an attack. I’m trying to get the animation to work, though it just freezes on the first frame. I have the animation set to loop, though it doesn’t seem to make any difference.


Any help would be appreciated!

When you change sprite animations, if the animation is the same as the current one, then it continues from the current frame. If the animation is different, then the new animation starts from the first frame.

What does this mean? It means there are earlier events that are changing the animation to a different one before coming being set back to “attack”.

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An alternative to searching for the offending event is to implement the method described in this post.

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That makes sense. Thank you!