How do I…
Make Gdevelop gaame stop crashing when synchronizing object with THNK
Expected
To work
Actual result
Not work
Make Gdevelop gaame stop crashing when synchronizing object with THNK
To work
Not work
Hey - I had a similar error that appeared for the first time today. It looks like you have a javascript trying to execute a function .onDestroyFromScene that isn’t a valid function. For me the error was because I was trying to execute a function on an object that didn’t (yet) exist. I’m not a programmer, but maybe objects[0] means you have no objects to apply the function to, so is it throwing up an error? or perhaps this isn’t a valid function? I don’t know enough… I added a check to my script to ensure an object exists before running the function and it fixed it. Not sure if that helps…
It helps… If I was using javascript, but I’m not. The problem might just be with the synchronize code for THNK(made by arthuro555) and maybe in a GDevelop update THNK and GDevelop don’t work propperly. Thanks none the less !