(Solved)How do I make Gdevelop game stop crashing when synchronizing object with THNK extension

How do I…

Make Gdevelop gaame stop crashing when synchronizing object with THNK

Expected

To work

Actual result

Not work

Screenshot

Hey - I had a similar error that appeared for the first time today. It looks like you have a javascript trying to execute a function .onDestroyFromScene that isn’t a valid function. For me the error was because I was trying to execute a function on an object that didn’t (yet) exist. I’m not a programmer, but maybe objects[0] means you have no objects to apply the function to, so is it throwing up an error? or perhaps this isn’t a valid function? I don’t know enough… I added a check to my script to ensure an object exists before running the function and it fixed it. Not sure if that helps…

It helps… If I was using javascript, but I’m not. The problem might just be with the synchronize code for THNK(made by arthuro555) and maybe in a GDevelop update THNK and GDevelop don’t work propperly. Thanks none the less :smiley:!

Perhaps you should reach out to arthuro555?

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