So… I wanted to add the resume the walking sound effect (sound channel: 7) action after when the player stopped sprinting and finishes the sprinting sound effect (sound channel: 10).
However during my first playtest of the game that I was making, even when I’m not pressing the LSHIFT key or just standing still.
The walking sound started to make a quiet distorted static sound that was overlapping the original walking sound effect even when the player sprite is being moved or isn’t moving / idle.
And I was just wondering if there were any helpful tips to prevent this from happening again and to let the walking sound effect play normally when the player finishes pressing the LSHIFT key?
How to resume walking sound effect normally after when the player finishes pressing the LSHIFT key (sprinting) without it making distorted sounds?