[Solved] How do I speed up my BREAKOUT game?

Hello.
I’m making a BreatOut kind of game. What events can I use to make the game more challenging by increasing the speed of the ball each time it collides with the paddle?
The ball has no power and doesn’t go far.
Currently, the default physics of the ball has a limit on collisions.

Ball Physics
Type: Dynamic
Density: 0.1
Gravity: 1
Friction: 0.1
Restitution: 1
Linear and Angular Damping: 0

Paddle Physics
Type: Kinematic
Density: 1
Gravity: 0
Friction: 1
Restitution: 1
Linear and Angular Damping: 0.3


that works? i dont know moving by forces but that shoud work :expressionless:

It has no effect at all. :joy:

definetly i dont know how to move by forces

If you are using Physis behaviour then make sure you are using physics forces (they have an atomic symbol beside them), not the standard GDevelop forces (they have 2 overlapping rectangles symbol beside them).

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Oops!!! I now realize that the condition also has a condition that is specific to physics… Now it’s working the way I want it to.

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