Hello.
I’m making a BreatOut kind of game. What events can I use to make the game more challenging by increasing the speed of the ball each time it collides with the paddle?
The ball has no power and doesn’t go far.
Currently, the default physics of the ball has a limit on collisions.
Ball Physics
Type: Dynamic
Density: 0.1
Gravity: 1
Friction: 0.1
Restitution: 1
Linear and Angular Damping: 0
Paddle Physics
Type: Kinematic
Density: 1
Gravity: 0
Friction: 1
Restitution: 1
Linear and Angular Damping: 0.3