Hello,
I have a game where there are about 5,000 object instances that need to be saved. (Including coordinates, z order, animation number, frame number, etc)
Strangely enough, I had the saving feature working before, but now I suddenly can’t seem to get it to work. Whenever I attempt to load a save from storage, the game hangs on the loading screen and upon checking the debugger, none of the sprite objects that I supposedly ‘saved’ are appearing in the game.
Does anyone have any ideas as to why this may be happening? (I know the saving event is still experimental, but I really don’t want to have to go back to ‘json saving’ if I can help it :P)
I have attached a couple screenshots. Thanks in advance!

