Hey there
I wanna add a very simple password-meachnic to my platformer-game. In one of my levels the play can find a hidden textbox which says: “bonus”
In the menu-screen the player has the option to enter the password (via keyboard) to reach a new level. In my case its “wert” (to reach a bonus level)
I make an action to put in some letters via keyboard: Change the text to “entrytext”: set to “Passwort:”+Entry.String()
then I make a condition: If the "text of “entrytext” = “wert” … the the action "change scene to “bonus world” should start.
But it doesnt work. Can you help me out what I have understand wrong?
I add some Pic of my condition and action (its in German):
best,
Rimbaud