My character takes multiple instances of dmg when colliding with enemy attacks, I’m assuming this is because my hitbox is overlapping multiple times during the enemy attack animation. I’ve tried making the dmg instance trigger only once but something is still wrong.
Here is my event sheet. I want to know if I can add a timer before another dmg is taken or I can make it so that I only take 1 instance of dmg during a specific enemy attack animation frame.
Also if possible, how do I add invulnerability frames to my character, when I get hit i made it so i stop but I found out that im infinitely getting combo’d to death

