Necro posting, lets go:
TimeDelta() does not seem to be the “correct and reliable” way to make consistant values. at least not in my case. I want to simulate a jump in a topdown game and this is what i came up with: but ether the Timers, or timedelta are inconsitant, cause my ZHeight value can reach from 130 to over 200 sometimes.
So, how can i get the same value every time, other then make trigger once with fixed values? (wich worked, but i want to make it smoove)