(SOLVED) I just don´t understand the flow

So, I want to have an animation for entering ladders and another different one for exiting ladders. I don´t understand why it is skipping that part in the exiting part. What am I missing?

They’re really almost identical. You could probably turn them into one event. Then as 2 subevents set the conditions: If one of these true (OR statement)= ladder transition animation name is exitingnaked or exitingarmor, do this -33 and the rest of those events. If one of these true = ladder transition animation name is enteringnaked or enteringarmor do +33 and the rest of those events. Or something.

the reason for this is that the conditions of both events are same. so it just picks the first one.add something in those conditions that will make them both different you could use global variables or any if event

Ok, so I was under the impression that the events into an events group were independent and isolated. Turns out they are not.
I solved it by giving the PlayerState variable a “entering” or “exiting” value and adding the condition to each event to make them different.
Thanks :slight_smile: