(Solved) I’m using the Top Down RPG Template, and when I add a new object and set the collision masks, the collision masks don't work

I’m a beginner at GDevelop and this is my first GDevelop game. I can’t figure out why the collision masks won’t work! When I add an object and set the collision mask, my character still walks underneath the object. This only happens with the new objects I make. All of the original objects from the template still have their collision. I don’t think it’s the Z Order. Is there something I’m missing?

Hi, I have checked the template and all of the obstacles in the scene are part of an object group called “PhysicalObject”.
This object group is used in the events to set the z-order and to make sure that the player is not walking under those objects:

My guess is that you did not add your own objects to the object group “PhysicalObject”. After doing that your objects should behave like the others.

1 Like

That’s it! Thank you so much! I didn’t even realize there were groups :joy:

1 Like