Hi, quick question here, I have a logic that draws an object on a random position every second (Timer A). Later in the game, I would like to increase the speed of that process. I have tried with TimeScale, but the problem is, I also have a countdown (Timer B) to limit the round time, and if I increase the TImescale, the countodwn speeds up as a consequence.
Anyone has anyone an idea on how to increase the TimerSpeed for only one Timer?
Thanks in advance,
Alex
EDIT: to be precise, here are the conditions/actions:
#1: Cond.: Timer A > 1 second AND trigger once
Act. Draw object
#2 Cond: TimerA > 5 seconds
Act.: Delete Objetct AND reset
I would like the whole loop to execute faster without speeding up the Timer B (my Countdown Timer).