[Solved] (Is a coming soon feature?) Use a custom font file in BBCode Text

In my game there will be dialogue system, and it’ll use BBCode Text or BBText.
I want to use a non-“web-safe” font (as in, not guaranteed to be installed in user’s system) called rainyhearts.
In normal Text object, the font file is selected beforehand, referencing the file directly by location. (picture)

How do I do this for BBCode Text?
(I’m concerned especially with having the font display on exported game, on computers that don’t have the font installed)
(Picture shows the font file is in same folder as game.json)

I’ve been told by Silver-Streak this is a “coming soon” feature, so essentially, this topic is dead until it’s possible

Yes this is ready for next release :wink: