I made a small 8-bit pack in Piskel, but as shown in the image, these extra bits keep appearing at the top.
Can anyone give me a tip on how to fix this?
Every tile I create using Piskel ends up like this — it doesn’t matter whether it’s a single sprite that I convert into a tiled sprite inside GDevelop 5, or if I create the tile directly in Piskel and import it into GDevelop 5.
How do I...?
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Have you tried going into Resources and unchecking the “Smooth the image” Box?
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Good to hear. Yeah I was going to suggest to change the scale model if unchecking Smoothing the image worked ![]()
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