I’ve asked this on the FB group, pretty much gave up and created a game_over menu for each level in my game, but while I’m here, and searching other posts answered my first question…
I want to use scene (or global) variables for CurrentLevel and NextLevel, so at the point where the player has the option of restarting or exiting, they can also have the option to move to the next level using, for example, something like:
Change scene to ToString(Variable(NextLevel))
The reason I’m asking is, where more or less everything else has an option to use a variable for the value to set it to, the same option (at least, as it exists for other stuff) isn’t there. Is there an alternate way that this could be done? Or do I just have to create multiple scenes for game_over, one for each level (as I gave up and did)? I’d prefer to do it the right way, if there is one.