[Solved] Knockback angle dynamic to location of mouse?

Hi, I’m trying to make a knockback system that will apply a force towards the opposite angle that the mouse is currently located. For more context, a simple shotgun knockback system that pushes the player away from where you are aiming. I can’t currently find a simple way to do this. I am using the platformer behavior for my player. If anyone can give me some advice I would be very thankful!

Find the angle between the player and mouse, and apply a negative force in that direction?

From what I’ve seen in the release notes, there are now expressions for finding the angle between two objects.


Thank you so much! I’m new to GDev and was not aware of those expressions. It works beautifully! :slight_smile: