Hello again, I have yet another issue with my game. This time, I am developing an inventory system (ish, I’m not using the dedicated inventory function as it’s too complex) for my visual novel and my Court Record (what my inventory is called) is supposed to hide on beginning the scene (which it does), show when I press C (which it does) and then hide when C is pressed again… which it then doesn’t do. The code below shows what my code for hiding and showing the layer is.
Other things that could be breaking it are as follows:
This code to hide/show certain sprites, dependent on a Yarn Variable
This Yarn node below does also get skipped over, and the variables for the above image are in this scene. Could also be that, but I think the commands are fine.
Can anyone help with this?