Hello, im trying to make a fruit falling game where you have to collect the cherries and once you get to a certain score you complete the level. However, if you fail to collect the cherry before it touches the ground, you are meant to lose a heart or like a life. I tried to make the hearts disappear everytime the cherry touches the ground using the lives variable but it doesnt seem to be working. Anyone know how to fix this?
Can you provide screen shots of the events that modify LivesVariable?
You are setting the lives variable at the start of the scene, but never decreasing it when a cherry lands on the ground.
In the event where the condition checks for Cherry colliding with grassy, add an action to decrease LivesVariable by 1.
It worked!! Thank you!