I’ve loaded up the examples of different joints, and it seems like what I need is a revolute joint. But I don’t understand how to implement it.
I want a platform that is basically a plank that is balanced horizontally until a physics object lands to the left or right of the center of the plank. At which point the plank would rotate around it’s center based on physics and the weight of the sprite (or sprites) putting it off balance.
I tried figuring out how to pin the plank to another object or just give it it’s own joint in the center, but have not found any explanation on the exact steps.