How do I make an object stop when it hits a wall, but still be able to move?
stopwall* is in collision with wall → Stop object stopwall*
*group of objects named stopwall
Makes the object unable to move at all
How do I make an object stop when it hits a wall, but still be able to move?
stopwall* is in collision with wall → Stop object stopwall*
*group of objects named stopwall
Makes the object unable to move at all
For anyone seeing this, all you need to do is move the object towards the wall at a negative speed, -250 is enough