GDevelop looks so good! I have been in the swamp for a very long time trying to write a simple sprite and tweening animation framework in Livecode with mixed results and managed to achieve some of the early milestones in less than 30 minutes with GDevelop!
Anyway, this appears to be a common theme from searches but I am just trying to get my head around time and using timers: in particular as far as I can tell they are based around seconds but the engine itself is based around ticks?
Ticks would seem to me to be a good value to track as it’s essentially a frame, which means if I wanted say for my first UI button/sprite to start animating on at frame 30 and then stagger each remaining button/sprite to animate on every 5 frames after that - if I can track the tick/frame count this would be possible.
Working with whole seconds seems like too large a quantity. Obviously I can go 0.5 seconds but I just wondered if anyone else had found a way to use a framecount method?
I guess I could make a transparent .png sprite sequence that runs for 10 seconds and track that, then reset it back to frame 1 at the start of a new UI animation sequence or bake the timings into the sprite/button image sequences.