Basically i don’t understand if it’s my fault or not…
here i expect the condition to not trigger if the group “SAVESTATUS” do not exists, instead for some reason to me unknown the action is triggered anyway…
any explanation on what is wrong ?
Not to point out the obvious, but you sure it dosent exist?
Created files or saves dont get deleted when the preview is closed, they stay in your project folder the same way it would work if you game was already exported.
They arent “temp” files, and if you dont delete them when closing preview, they wont go away.
This is so you can test saving things like option settings or save files for you game.
…i mean, im pretty sure thats how it works.
So have a look to see if that file exists somewhere in your project.
I just tried, i even added variables to be just like yours, it works as intended.
No clue why yours is doing that…
Can you add a “Play a sound” action to your change scene event? put it right at the start, just to make sure that its that specific event thats changing your scene and not something else.
Then if it plays the sound, try changing the sound to the “Delete Storage” event and see if the sound is being played, if it is, then the storage is being cleared and theres some buggy stuff going on…
Try it and let me know! Im so curious at this point lol