I turned on the command you sent, and the red square is where I want the collision to be, and the circled part is where the hitbox ultimately showed up:
Are NewObject and collisions are on different layers? If so, you’ll need to move the camera for both layers. The events as they stand only move the camera for Layer3.
One action for each layer. You can copy and paste the action you have, and then edit the duplicated action to change the layer to the one collisions is on.
Sorry! I should have clarified that I wanted it just to be a stagnant hitbox on the ground, not something that follows around the player. I can send gameplay if you want.