Greetings, I’m testing out the 3D tools and encountered an issue
So, I have a spinning apple cat, which stands idle for 1 second, but then enters it’s “spin” state, where it’ll start spinning and bounce around the room
Here, I want this to apply to multiple apple cats, waiting 1 second before spinning, but only the first instance of apple cats spins. The rest of them just stand there (The debugger says they’re in their spin state, but they aren’t doing anything. Additionally, the debugger only has a timer for the first apple cat, the rest of them don’t even have a timer for some reason)
I tried many things like adding for each, removing trigger onces, rearranging code, but it either broke the AI or did nothing…
Only the first apple cat spawned behaves normally, the others just stand there…
Does anybody know how I can make EVERY apple cat behave like they’re supposed to?
The first one have the trigger once action on it, and the actions that are on the current trigger once event.
The second event has all the timer “animChange” and subevents.
Also, I suspect this event is kicked off around 60 times (if your game is 60 FPS), until state of applecat is set to “spin”. Not sure if that’s healthy. Maybe use an intermediate state: