I designed a UI for walking my character right/left and another UI for shooting Primary and Secondary weapons.
Everything works fine while testing on PC, I can press right and the character will walk right and If I also click the Primary shoot It will also shoot while walking.
But I am having a problem when exporting my game on mobile devices. On mobile it either walks or shoots so if for example the character is walking and I click the shooting UI it will stop and shoot.
I think its an issue with the multitouch which is everything by default but I cannot find the right solution for this.
I have just checked and they are in multitouch. However, they are combined with the “The cursor/touch is on Object” which I don’t know if that influence…
However, I am not able to make it working. I checked the multitouch example on Gdevelop but I cannot make it work on my project.
I replaced the previous condition with “A new touch has started” but when exported It really does nothing, it doesn’t even move. I am probably applying it incorrectly…
i never worked with those.
but when looking at your event, i assume that the
a new touch has not started condition would always be true, unless you do a new touch every frame.
try to work with a touch has ended.