As you can see, I created a RedFlatBar for Enemy2 and it worked, but the problem is when I only attack one enemy, all enemy2 (RedFlatBar) get damage I would have thought that trigger once would help, but no
You would need to make it a Repeat for each object event, and add a condition βTake account every RedFlatBar linked to Enemy2β, because the engine wont do it by default.
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Thanks, it worked :))