How do I…
Combine burst, angle variance, speed variance, deceleration, limited lifespan, into one with FireBullet and AdvancedProjectile extensions, I just need to know how to fix the problem I am having
What is the expected result
Burst of bullets firing at different angles and speed right after each other until a limit has been reached
What is the actual result
Works most of the time, but sometimes the projectiles only spawn without moving from firing (might take some time before it happens, and apparently it happens more when shooting around the left direction, i know there is a thing with how angle/direction might contradict with the force of an object so maybe it has something to do with it)
Related screenshots
The “caster” (the FireBullet properties)
The projectile (AdvancedProjectile properties)
Events and conditions for firing
Screenshot of the problem (probably useless, but it is the best that i got)
(I can try to get a gif if I have the time)
Project files (optional)
I have the zip file if you need to experiment
(How do you put/upload zip files here anyway?)
I will update and edit if i find more info on this problem.
Ideas and help are appreciated!
(Might reply late)
Edit 3: Better info