(SOLVED) Number of objects keeps multiplying when using random timer

![20200606_202639_1|656x368]

20200606_202639_1

Using a number instead of a random number makes it not multiply bats which is weird

Begining of scene inside OR move outside

Didn’t work, it didn’t change anything

Maybe there is a syntax mistake which causes a value of 0, but it’s blurry. Better make a real screenshot.
If you want, store the value in a variable first and use that variable. You can also display it in a text object, to check if I’m right.