Hi,
I am making another isometric game and as in my last game the PathfindingObstacle seems very inconsistent. I am using copies of a simple black square, made in Piskel, as obstacles to prevent my player from walking outside the game area. Even though my obstacles overlap each other the player sometimes seem to get thru. The only way to make it work is to make the obstacles really big and make them overlap each other, a lot. In my last game that wasn’t necessary. I could have lot’s of small squares to make my map more precise, instead of having big blocks.
One more thing. If the player clicks outside the non restricted area or on an obstacle, the game character starts to walk without moving, as if he was doing a moonwalk
What can be the problem?
Cheers
Farid