[SOLVED] Pause a custom event movement

To be honest, this is more a “Is it possible?” than “How do I?”.

I’m trying to pause a character that has custom movements using the events instead of some behaviours.

I’ve created a pause event, but it freezes its animations only, the character still moves.

I’ve tried to change the variables in scene, object and global, and tried to change the movement variables and the X Y position, but it still difficult to figure out how to freeze and restart the movements.

You shove all your movement events under new event which have condition
Scene or Global boolean variable MoveBlock FALSE

Now you simply set that variable to TRUE and nothing from your movement events should work

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It works flawlessly. I hadn’t thought of a solution like this. Thank you.

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