I am trying the physics model. So I added physics behaviour to two of my sprites, and it already works that I can move the player sprite as expected and hit another sprite. Now I’d like to display the speed of the player sprite in a text object.
What is the formula to generate the text with? In an unconditional event I want to access the player sprites speed, and Player.ForceLength() seems to be always zero. I guess somehow I need to ask the physics engine about the linear velocity but how do I correctly enter this in the field to evaluate the new text string?
And tadaaaa - this expression worked both for the text display and later in a condition to see if the boat collides too fast: Boat.Physics2::LinearVelocity()