Hi
I’m doing the Platform tutorial and I have run into a problem when creating a checkpoint.
My problem is that I cannot locate “modify the value of a scene variable” action anywhere even though there is an image of it in the tutorial:
http://wiki.compilgames.net/doku.php/gdevelop5/tutorials/platform-game/7-checkpoints?do=#add_events
I have tried to use the search, but the closest I can come is “value of a scene variable” which isn’t the right one.
Yea, “value of a scene variable” is the one. Click on that. You will see “modify the value of a scene variable” in the title 
UPS ! 
Thank you for helping out, I completely overlooked his possibility because I was focusing on finding it in the list to the left.
Up to this point I think the description in the tutorial has been pretty thorough, however, I think this checkpoint part of the tutorial could be slightly improved.
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I need some help here as I’m completely stuck ! I have even searched on youtube to find a video which could explain what it is I’m supposed to do next, because I find it too embarrassing to ask inhere for something that is obvious everybody else but me ! but since I had no luck with with youtube I’ll have to swallow my pride and ask:
After I have made the two actions:
Do = checkpoint.X() to variable checkpointX
Do = checkpoint.Y() to variable checkpointY
then I get stuck because then the tutorial starts to explain how I can find more expressions (is this info really important at this point ?) after this information the tutorial pick up again with:
The condition now stores the X and Y position of the “checkpoint” object with which our “Player” object has collided. So, instead of deleting the “Player” sprite object, we set its X and Y positions using the variables.
and then display an image.
I have a feeling that something is missing here and that this is the reason why I’m stuck !
Is it only me who gets a bit confused here ?
Yea, that information was just to let you know how you can use the other expressions.
The expression you used here, checkpoint.X(), is an expression which tells the X position of the object checkpoint. In a similar way, you can use other expressions.
Since you may need to use different data manipulations in different actions/events, that piece of information was only to let you know that there are several library functions/expressions you can use to manipulate the data 
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Thank you for confirming 
Now I just need to know how to move on with the tutorial as I’m still stuck !
Still stuck due to lack of help or advise 
The more I read the last part of the tutorial the more frustrated I become, because it suddenly stops explaining how to do the tasks in small easy, to understand and follow, steps.
So can anyone please explain how I can complete the task of adding a checkpoint and sprawn at it once player character is killed ?
Hi
I did manage to dig up a great tutorial which solved frustrating problem:
GDevelop5 - Platformer Tutorial by TheWangClass
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Hi there, do you still need help with this? I just went through the same tutorial again to see if I could replicate any issues, and I think I understand where you were likely getting stuck.
I declared my variables, then clicked the
button to use the Expression Editor to add my scene variable value. If I typed my values without using the editor, upon dying my player returned to the front of the scene instead of to the checkpoint location - but using the editor, all was well.
If you’re still stuck and would like me to break it down step-by-step, I’d be happy to - just let me know.
Hi
Thank you for your kind offering to help, however, I have watched the video which I link to in my previous post and it helped me and solved my problem.