Hello beautiful people!
Using the behaviors PlatformerObject and “Platform” with “Type platform” I try to make a jump while the character climbs diagonally and what happens is a slight collision with the ground. Sometimes it happens when the character falls to the diagonally floor too:
I’m trying to avoid it, but without success. I tested using the platform type “jumpthru” and it works, but with some problems. The character pass throght the tiles:
And if I use just one platform and change the scale of it the character still passing throght it sometimes:
I tried using timers and variables to toggle the platform types “platform” and “jumpthru” when the jump occurs, but I confess that I’m afraid of this causing rare bugs in the game that I won’t know how to solve. And all my attempts resulted in problems. Oh, and I changed the angle of the hit box on the platform, but it still had the same effect.
Thanks!