Hello, I started making a platformer using the default behavior, and soon noticed that there’s an issue with the falling animation where it looks like the animation freezes for a few frames after finishing the jump animation before the falling one actually kicks in.
I did some trials with numbered frames to check where exactly is the problem, and it turns out that after the jump animation finishes, the falling animation starts, but it pauses for a brief time on the first frame before playing the rest, as you can see in this GIF:
Is there any workaround for this? Or is this a known issue with the platformer behavior that can’t be fixed, since it looks like I can’t edit it (I mean editing the extension, not the behavior’s properties, I tried playing around with those and nothing changed this issue)
Thanks in advance!