So I have no problem with this event in the event editor of the scene, but if I use it in an Action Function it doesn’t create anything:
It should create a wall of brick of random color (that happen when I am not using the Function) and Object_Target_1 is a Group of Sprite where I pick randomly an Object to create it from 3 (for now).
I’ve been doing something that can’t be done in a Function or there is something that I am doing wrong?
Open the debugger and check your instances and variables
Is your global structure set up?
Is the name of the globalvariable(bricks_all.0/1/2) equal to your object names?
Yes, it’s set up!
The same event, in the event editor of the Scene instead that in a Action Function, works without problem.
I don’t understand What ure saying.
How can you run events in the editor?
Do you mean the events work in preview but not in a custum function?
The custum function needs parameters
Maybe I am using wrong words but for “editor” I mean the events of a Scene (I have only 1 Scene for now); the one in blue here:
“Game” it’s the name of the Scene; there, the same events, works well.
If I create a Function (“Stage_Creation” in the image) where I put the same events and I call that from the Events of the Scene, it doesn’t work!
did you define the parameters?
Yes! I’ve tried Any Object and Sprite!
you need to use the functions syntax
I am using only scene variable.
i tested it, and it worked by using not the itemgroup of the scene, but the sprites of the scene as parameters inside a group of the function.
Thanks a lot! I didn’t think about it; maybe I can use this idea!
Solved! A bit tricky but possible! Thanks again!