So basycally i have a gun that shoots a projectile based on his rotation, so if the gun is rotated at 35 degress, the projectile will also be at 35 degress, but the problem is that when i rotate the gun to like 50 degress after i shoot the projectile, the projectile will also rotate at 50 degress, how can i avoid that so then the projectile stays at 35 degress?
Hi, could you post a screenshot of your events for shooting the gun?
It’s hard to show since this place don’t allow videos, but basycally i want the bullets to keep theur rotation after being shooted
I mean your event sheet, where you do your programming.
Don’t worry already fixed it