@hoar I have a question for you. What was the reasoning to fixing my animations? How come you added conditions like “is not moving” or “is not jumping” to my attack animations for them to work?
I’m just asking because I ran into another problem, and got stuck again.
This time my throw animation is stuck like the attack animation was.
I tried adding different “is not” conditions like you did, but I don’t understand.
Is there a specific way that GDevelop does things?