[Solved] Random timer for each object created

hello do you have any idea how to create a different timer for each object?

in my game fires are generated and I would like the fire to be spent each at different times

Use object timers. You’ll need to add a condition to specify which object (or add it when you create the object).

Here’s a link to timers in the GDevelop wiki, with a section on object timers about 1/2 way down the page.

perfect I managed, very kind