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How do I…
Hello.
I’m making a top down game and I want to make my enemies to chase the player when in their line of sight, and to stop chasing when not in line of sight.
What is the expected result
Using raycasting, I’m trying to make the enemies to chase the Player when it’s in their line of sight, and to stop, after a time, chasing the player when it’s not in line sight. The rays are cast from the Player for performance reasons.
What is the actual result
The enemy keeps chasing the Player even when it’s not in line of sight.
Related screenshots
SOLVED
Solved it on my own.
I had to create a separate object group including the walls and the player, and cast a ray from the enemy when it’s in the “chasing” state and then check if it picks up the Player object.