I have the “HealthBarBox” asset added to the scene. On top of it, I have “HealthBar” added. Also, I added a few objects to the stage, like “fruits” and a player added. Now, I want to create a condition in which the healthbar reduces automatically after a certain interval of time, like a few seconds. But the healthbar increases after the player collides with the fruits. how can I achieve this?
Hi, is the timer enough to achieve this? I have installed the “repeat every x seconds” extension. It is asking me to add the name of the timer to loop and time in seconds to trigger between each event. I am worried if this is the timer for the clock countdown type.