I have an object named “Star”. I manually place 3 of the Stars around the level.
Once the player is in collision with the star, the boolean value of variable “PickedUp” turns to true.
My question is, how do I save the boolean value of each instance of the Star.
The reason why I need this is, if the player manages to get only 2 out of 3 stars, and decides to try the level sometimes later again, I would like for the Stars that had their boolean “PickedUp” changed to true, not to be shown upon repeating the level.
I apologize, but saving is somewhat difficult for me to understand.
I think it is very close to working. Right now what is happening is that once the star has been picked up, it doesn’t show up if I come back to that level. However if I close the preview and start it, they appear again.
And then just link it in each scene you want to save the star states. This saves you having to remember to copy and paste into every game scene. In each game scene, right click on "Add a new event" to link it: