Hello everybody,
I am struggling with something I thought would be very simple … pretty sure I am missing something obvious !
I have a scene with a textinput linked to a BBCode Text to display what players are typing.
Then I check if they press the Return key to validate their input.
I’ve add another temporay BBCode Text object to check if this part works. It does ! My tempochecktext is indeed set to “entered” (check further code linked).
Then, I want to check if the proper text was being inputed. Lets says “next” is a proper command to be typed and everything else isnt working.
So I check both if my tempochecktext = “entered” and my getttextinput =“next” to trigger something, lets say a scene change and … its not working !
if I delete this line "txt The BBCode text of getttextinput = “next” it is working.
Any ideas ? Drives me crazy =p