I am trying to create skip functionality for the contextual setting scene told through text.
But instead of proceeding to the actual game scene, things are acting really weird when i playtest the game like the gameplay skipping the scene all together(or at least moving too fast for me to tell). But everything remains ok when i disable the skip button and its event functionality.
Nope! That doesnt work, basically i am show/hide objects to set the narrative content of the game through text and visual cues. the remaining event sheet is as follows.
@vivekC I am not sure whether I understood your problem correctly, but hiding a button does not deactivate it. So it may be possible that you are clicking the skip button although it is not visible in the scene. To avoid that you can add another condition “Check if an object is visible”.
I rebuilt the scene and now it works, i think the problem was the combination of bad button placement and erroneous loading setting from the previous scene i.e stopping other scenes.