Set the zoom to a variable and add/subtract it by like 0.1 with the wheel.
You can trunc the result for more precision.
Use a condition for min max values.
Yes I figured it out😁 but ty.
I just wanted to know. Is there a trick to handeling each instance of an object on its own if multiple exist.
I have tried Link an object and for each instance of an object but they don’t really work effectively.
I have succeeded in allowing them to move each on their own but I want a health text displaying their health above their heads but and it should stay above their heads as they move.
Right now the health text just stays there and doesn’t move. And I also want to create variables for each instance but nothing works:sob:
this is how i do it in Spirit battle.
I do generate the objects and ther id´s because the number of characters is not fixed.
if you have a fixed number of characters/HP bars, you can set the variable id manually to speed up the loading.
Keep in mind that this particular event is not optimised
You can increase performance by only updating positions when objects is moving and only update scales when taking damage.
I can’t get it to create health bars at al three instances.
I have three bots randomly moving around and I want to have them display health and move towards each other when the get too close and start fighting