I am having a bit of difficulty with getting the masking extension to work how I need it to and was hoping someone could shed some light on what I am doing wrong.
You can use a black sprite for hide the rest of the screen with some action and 4 black sprite you can easily do it.
Or you drop the image, and you do everything with shape painter. It will require a bit more math for the diamond shape.
You can just draw a full screen in black, the diamond in white and use the shape painter object instead your sprite mask.
If someone give a result with shape painter object in an extension it can be cool to submit it, and it can be a very cool extension for transitions!
You can use a black sprite for hide the rest of the screen with some action and 4 black sprite you can easily do it.
You make it sound so easy (goes back and implements this)… ok so maybe it was that easy /facepalm. Yea that work around is working great in the test project.
Or you drop the image, and you do everything with shape painter. It will require a bit more math for the diamond shape.
The diamond shape was a just a test. The actual silhouette isn’t a basic shape.
To anyone curious, I just created 2 horizontal objects (scene_width x 10), two vertical objects (scene_height x 10) and adjusted their points to scale/change size in the correct direction.
Placed them on the edge of the scene window and scaled them up whilst I scaled down the mask object.