hello I have player states and coyote time as well as a double jump which all works but I don’t know how to stop player from automatically jumping again when the key is held down? I want the player to only jump again if the key is pressed again.
There are 3 events that deal with jumping. Identify which one is firing and causing the repeated jumping, and work from there.
haha right you are! I found the issue eventually and the only events I had to change was the double jump which has solved the problem.