Hi guys, I need help what might be the reason why the game is crashing/closing after playing it for a minute.
I tried the game on my laptop and everything is fine.
My background is a tiled and I move it on Y axis every game speed pixel per second. (my maximum game speed for now is 10)
I removed unused resources from resources.
I spawn an object (power-ups, obstacles and foods). These objects has a behavior of Destroy when out of screen with a margin of 50.
And notice how the tiled background changing in the middle of the game, it became squared squared and a laggy graphics.
I added the video link to see the actual problem here.
Can anyone please tell me what might be the reason of this problem?
Thank you in advance!
I think I found the problem,
I tried to set my moving background speed to 1 only.
Action: Change the Y offset of Background subtract by 1. (No condition)
But I still got the problem of getting ugly graphics and looks lagging in the middle of the game.
I removed the smoke particles that follows players. This particles always emits while the game is running.
And I tried the debugger to see the profile of my game. But I always got this message
Unable to start the debugger server! Make sure that you are authorized to run servers on this computer.
I tried to run debugger on example games and the debugger runs ok.
Why I can’t open debugger on my game?
Run GD5 as administrator.
If you use beta b92 please update to b93. There is a nasty bug with debugger in b92.
About the tiled background, you use Tiled Sprite right ?
Can you try this test build, the API graphic engine is updated. It’s important to export manually and create your own .apk !
Otherwise with the apk buil service the version will be the same as you current GD5 without the new Graphic API updated.
Thanks Bouh, I’ll check and try it out. And for the debugger, I don’t know why it runs now. But anyways I should read about that link you provided.
Update: If someone encountered this message with profiler/debugger. I found out that it appears when you opened two or more GDevelop software at the same time.