[SOLVED] Tiled Sprites have gaps?

Hey, total newbie question I know:

I created a .png image in AI at 64x64 pixels but when I import it into GDev it doesn’t match the 64x64 grid I’ve set up. I’ve tried adjusting the size of the image in Piskel but it reduces the quality of my original image so I’d like to avoid that. When I snap the .png to the grid and drag out the tiled sprite it leaves gaps between the sprites. Am I missing an adjustment here? Changing the size of the sprite doesn’t seem to do anything.

Figured it out. Turns out I accidentally exported the file as .png instead of ctrl+alt+shift save. Re-saved the image and now it appears seamless.

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