[Solved] Tilemap Collision Mask creates only the outline of the tilemap size

Hello, I’m having problems with tilemap collision masks in the latest version of Gdevelop (5.1.158).

Basically, I followed all the steps to create the collision masks, but when I put it in the scene, instead of detecting the collision of each tile, it simply creates an empty mask with just an outline on its border.

In the following image is my scene (I just increased the thickness of the outline and its color to be easier to see), along with the Tiled and Tilemap Collision Mask settings:

(Sorry if it’s hard to see, I had to put everything in one image because I’m a new member)

I’ve followed several tutorials on the internet but none worked. I’m trying to understand what I’m doing wrong. But I don’t know what to do.

Update: I managed to solve this problem using the 1.9.2 version of Tiled as said in this other topic:

[Fixed Bug] Tilemap Collision Mask

1 Like